Sunday, January 26, 2020

Junior Journeys Overview

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Juniors have seven different Journeys available to complete. Below is a guide to help them choose which ones spark their interest.

Agent of Change

In this Journey, you will:
  1. Explore how powerful individual women have been throughout history, how your own individual powers can be linked together to create a powerful team, and how your team power can become community power.
  2. Plan a Take Action project that helps others.
  3. Earn 3 leadership awards: Power of One, Power of Team, and Power of Community.

aMUSE

In this Journey, you will:
  1. Explore roles you play in your life and try on new ones—play a role-playing game, invite actors to talk about the characters they’ve played, or learn to spot stereotypes on TV, in movies, or in ads.
  2. Plan a Take Action Project, such as putting on a performance that creatively urges an end to stereotyping, drawing a graphic novel to share with younger girls, or starting a “mix it up” day in the school cafeteria and having girls sit with new people.
  3. Earn 3 leadership awards: Reach Out!, Speak Out!, and Try Out!

GET MOVING!

In this Journey, you will:
  1. Explore energy and how to use it wisely by interviewing power-use experts and conducting an energy audits of a building in your community.
  2. Plan a Take Action project to fix an energy problem in your community. Your could launch carpools, work to dim the lights on city buildings, or promote energy savings at your school.
  3. Earn 3 leadership awards: The Energize Award, the Investigate Award, and the Innovate Award.

Outdoor (Junior)

In this Journey, you will:
  1. Deepen your outdoor skills when you earn your Animal Habitat, Camper, and Eco Camper badges.
  2. Plan a Take Action project that helps make your favorite park, beach, or forest a better place for everyone.
  3. Earn a Take Action Award.

Think Like a Citizen Scientist

In this Journey, you will:
  1. Find out how citizen scientists make observations, collect data, and work with scientists to receive feedback on research.
  2. Do 3 citizen science activities: sharpen your observation skills through 2 observation games and a SciStarter project.
  3. Plan a Take Action project that helps others.

Think Like a Programmer

In this Journey, you will:
  1. Find out how programmers use computational thinking to solve problems.
  2. Do 3 computational thinking activities: create algorithms to make images with tangrams; create mad libs and craft suncatchers to learn more about algorithms, abstraction, functions, and variables; and create a personal innovation to discover rapid prototyping.
  3. Plan a Take Action project that helps others.

Think Like an Engineer

In this Journey, you will:
  1. Find out how engineers use design thinking to solve problems
  2. Do 3 design thinking activities: design and build a paper structure that can support the weight of heavy books, an emergency shelter, and a prototype of a structure that can withstand an earthquake’s shaking.
  3. Plan a Take Action project that helps others.
Easy chart for voting:

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