Juniors have seven different Journeys available to complete. Below is a guide to help them choose which ones spark their interest.
Agent of Change
In this Journey, you will:- Explore how powerful individual women have been throughout history, how your own individual powers can be linked together to create a powerful team, and how your team power can become community power.
- Plan a Take Action project that helps others.
- Earn 3 leadership awards: Power of One, Power of Team, and Power of Community.
aMUSE
- Explore roles you play in your life and try on new ones—play a role-playing game, invite actors to talk about the characters they’ve played, or learn to spot stereotypes on TV, in movies, or in ads.
- Plan a Take Action Project, such as putting on a performance that creatively urges an end to stereotyping, drawing a graphic novel to share with younger girls, or starting a “mix it up” day in the school cafeteria and having girls sit with new people.
- Earn 3 leadership awards: Reach Out!, Speak Out!, and Try Out!
GET MOVING!
In this Journey, you will:- Explore energy and how to use it wisely by interviewing power-use experts and conducting an energy audits of a building in your community.
- Plan a Take Action project to fix an energy problem in your community. Your could launch carpools, work to dim the lights on city buildings, or promote energy savings at your school.
- Earn 3 leadership awards: The Energize Award, the Investigate Award, and the Innovate Award.
Outdoor (Junior)
In this Journey, you will:- Deepen your outdoor skills when you earn your Animal Habitat, Camper, and Eco Camper badges.
- Plan a Take Action project that helps make your favorite park, beach, or forest a better place for everyone.
- Earn a Take Action Award.
Think Like a Citizen Scientist
In this Journey, you will:- Find out how citizen scientists make observations, collect data, and work with scientists to receive feedback on research.
- Do 3 citizen science activities: sharpen your observation skills through 2 observation games and a SciStarter project.
- Plan a Take Action project that helps others.
Think Like a Programmer
- Find out how programmers use computational thinking to solve problems.
- Do 3 computational thinking activities: create algorithms to make images with tangrams; create mad libs and craft suncatchers to learn more about algorithms, abstraction, functions, and variables; and create a personal innovation to discover rapid prototyping.
- Plan a Take Action project that helps others.
Think Like an Engineer
In this Journey, you will:- Find out how engineers use design thinking to solve problems
- Do 3 design thinking activities: design and build a paper structure that can support the weight of heavy books, an emergency shelter, and a prototype of a structure that can withstand an earthquake’s shaking.
- Plan a Take Action project that helps others.
Easy chart for voting:
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