Next up on our schedule is the It's Your World - Change It journey. This year the troop has both Brownies and Juniors so I will try to mash both Brownie Quest and Agent of Change together while meeting the spirit of both. Downloading each journey ends up with about 30 pages of info to review, so I create an outline for each.
First step: Use VTK to find the spirit of both journeys.
Second step: Eliminate all the activities that will not work for my troop
Third step: Blend them together
Brownie Quest
6 Meeting
Overview
Discover Key, Connect Key, Take Action Key, and Brownie Quest Award
Meeting 1 – Discover Me
- Discovering Me worksheet
- Ball toss to discover talents and qualities
- Search for the Girl Scout Law hidden around the room
- Read “Campbell’s New Friends”
- Family Star as homework
Meeting 2 – Team work
- Review family star
- Celebrate earning the Discover Key (Discovering our special talents, values of the GS Law, and the talents and values of our families)
- Play Banyoka to work together as a team
- Create a Brownie Team Agreement
- Read “What’s Happening at Campbell’s House?”
- Homework – Find out how to take care of themselves and their families
Meeting 3 – Connecting with Community
- Create circles of caring
- Read “The Case of the Broken Sidewalk”
- Hand out Address a Community Project
- Hand out Connect Key award
Meeting 4 – Preparing to Take Action
- Brainstorm places to help
- Narrow down list to 2 or 3 ideas
- Make a plan
Meeting 5 – Take Action
- Complete the Take Action project
- Reflect on the project
- Hand out Take Action Key Award
Meeting 6 – Celebrate
- Share the activities completed along the way with family
- Sing Brownie Chant
- Make a “Leadership Commitment” to earn the Brownie Quest Award
Agent of Change
6 Meeting
Overview
Power of One, Power of Team, Power of Community Awards
Meeting 1 – What is Power
- Rope and knot activity
- Write 3 qualities from the Girl Scout Law they would like to discover in themselves
- Read “The Journey: What It’s All About” to learn what “power” is
- What Makes Me ME? activity
- Power Log
- Looking back at Herstory
- Homework – choose a heroine
Meeting 2 – Power of One
- Complete Power Skills, Power Words puzzle
- Share their “herstory” from previous meeting
- Complete Who Led the Way for You worksheet
- Discuss how a quality within the Girl Scout Law fits one of the heroines they researched
- Hand out Power of One award
- Trust Me obstacle course
- Real Girls, Real Moxie discussion
Meeting 3 – Super Shelter Makers
- Read “SuperShelterMakers”
- Begin your own heroine story
Meeting 4 – Preparing to Take Action
- Continue working on superhero stories
- Define community and think about where to make an impact
- Narrow down choices to 2 or 3 ideas
Meeting 5 – Power of Team
- Break down the project to its essential steps with Team Hopes
- Assess resources and if they are confident that they can achieve their goals
- Divide into task teams
- Hand out Power of Team awards
Meeting 6 – Take Action
- Complete the Take Action project
- Reflect on the project
- Hand out the Power of Community awards
To adapt the activities for my troop, I eliminated all research and homework. I have tried enough times to know this will not happen. The Teen Titans, Go! series is popular with the girls so instead of a treehouse in Brownie Quest, we will act like they are in a clubhouse. The SuperShelterMakers comic was just too long and confusing to read together during the meeting. It needs to be about half the size and not have characters interrupting each other for us to make it work during our meetings. I would love to include comics with the Drawing badge if I can find an art instructor to give us a hand at a later meeting. Below is the plan....
Brownie Quest & Agent of Change
5/6 Meeting Overview
Meeting 1 – Superheroes
- Invite troop to become "Agents of Change" in the “Quest for the Keys” Journey
- Hand out capes and masks (Amazon affiliate link) with HTV names and sticker gems for decorating
- Compare superheros with heroines
- Real Girls, Real Moxie - contemporary heroines (Malala, Greta, Tiera Guinn)
- Search for the Girl Scout Law hidden around the room
- Discuss how a quality within the Girl Scout Law fits one of the heroines
- Power Log (where are heroines needed today?)
- Try out a "superfood" - watercress/kale
Meeting 2 – Power of One/Discover Key
- Ball toss to discover talents and qualities (What is my superhero power right now?)
- What Makes Me ME? activity
- Write 3 qualities from the Girl Scout Law they would like to discover in themselves
- Read “What’s Happening at Campbell’s House?”
- Complete Who Led the Way for You worksheet
- Discuss how we can develop new powers
- Try out a "superfood" almonds
- Hand out Power of One/Discover Key
Meeting 3 –Connect Key
- Create circles of caring
- Define community and think about where to make an impact
- Read “The Case of the Broken Sidewalk”
- Compare examples of real Girl Scout projects
- Brainstorm places to help for our project
- Narrow down to 2 or 3 ideas
- Hand out Connect Key
Meeting 4 – Power of Team
- Trust Me obstacle course
- Create a Girl Scout Team Agreement
- Break down the Take Action project to its essential steps with Team Hopes
- Identify community partners to join the team
- Divide into task teams
- Assess resources and if they are confident that they can achieve their goals
- Try out a "superfood" walnuts
- Hand out Power of Team awards
Meeting 5/6 – Take Action - 1 or 2 meetings depending on project
- Complete the Take Action project
- Reflect on the project
- Try out a "superfood" blueberries
- Hand out Take Action Key Award/Power of Community Award
- Make a “Leadership Commitment” to earn the Brownie Quest Award
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